KIMI_TAKEMURA

VISUAL DESIGN




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_2022


visual design



2022
first quarter
JAN - MAR

box-model of a human character in Blender.

2022


second quarter

APR - JUL

Houdini sketch-a-days produced for the month of May.

2022


third quarter
JUL - SEPT

Electronexus

Created for a digital art show at Threyda.

The pixel wipe on the edges is to wrap around the canvas edge.

Built a series of black and white renders using Houdini’s ‘copy to points’ that were later stitched together to form one piece.

2022

Fourth quarter
OCT - DEC

Built an animation over three weeks for Hypertrance 2, a group art project based on neoy2K aesthetics and music.

The 3D models and animation was built in Houdini, export and rendering in Blender, and final assemble and graphic animation in after effects.

Finished video is here︎︎︎.






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