_2018
digital art
+ + Various experiments + +
Patterns and repeating forms
I was interested in procedural ways to create repeating patterns that were .svg files. In Houdini I was exploring subdivision functions then converting the 3D file into something I could modify and make client-ready in Adobe Illustrator.
Bringing svgs into 3D
An interesting part of importing flat 2D svgs into a 3D software is that clipping occurs and the normals go haywire. Sometimes these errors aren’t always visible in 3D editing software, but will show up once the file is in a render software.
I have interest in Japanese temari balls. A sphere is the starting point, then I modified with subdivision and extrusion nodes.
Patterns and repeating forms
I was interested in procedural ways to create repeating patterns that were .svg files. In Houdini I was exploring subdivision functions then converting the 3D file into something I could modify and make client-ready in Adobe Illustrator.
Bringing svgs into 3D
An interesting part of importing flat 2D svgs into a 3D software is that clipping occurs and the normals go haywire. Sometimes these errors aren’t always visible in 3D editing software, but will show up once the file is in a render software.
I have interest in Japanese temari balls. A sphere is the starting point, then I modified with subdivision and extrusion nodes.