KIMI_TAKEMURA

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Kimi_ TAKEMURA

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_2018


digital art





+ + Various experiments + + 

Patterns and repeating forms



I was interested in procedural ways to create repeating patterns that were .svg files. In Houdini I was exploring subdivision functions then converting the 3D file into something I could modify and make client-ready in Adobe Illustrator.

Bringing svgs into 3D

An interesting part of importing flat 2D svgs into a 3D software is that clipping occurs and the normals  go haywire. Sometimes these errors aren’t always visible in 3D editing software, but will show up once the file is in a render software.


I have interest in Japanese temari balls. A sphere is the starting point, then I modified with subdivision and extrusion nodes.






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