KIMI_TAKEMURA

VISUAL DESIGN




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Kimi_ TAKEMURA

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_2017



during this year I made the jump to 3d software.

I found a 3D software that I felt compatible with. it is important to understand what type of 3D workflow and end output you want, and choose a software based on those perimeters. 

Houdini has a clean modular interface, and the ability to build uncommon things of a procedural nature. 

3D softwares before Houdini

_modo - good for concepting
_zbrush - organic form concepting
_autodesk cad - good for booleans and clean, vector-type building.
_C4D - all rounder, feels similar to building with legos.


Found a book called 'Generative Design: Visualize, Program, Create with Processing'. It introduced me to coding concepts in visual design.



SVG art

Tools:
Illustrator: drawing / creation
Photoshop: final touch-up, color correction








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